Tournament Guide

 

The Tournament Guide is based on the official "I.S.K.F. Contest Rules", which prevail over this document. 

 

 


1. General Principles

Regardless of its intended purpose, each contest and surrounding event is a source of training. It is an exercise in both the technical and the administrative aspects of karate. Contests should bring better understanding of karate to each and every participant.

CONTESTANTS
Karate contests must be conducted in keeping with the spirit of true Karate-do. All contestants must respect and observe the proper forms of etiquette toward officials, judges and fellow contestants. They must do their utmost to compete with courage, dignity and honour.
 

Loud and tumultuous behaviour is not acceptable.

Failure or contestants to immediately and courteously obey and instruction by an official may result in disqualification.

A contestant found guilty of violating the rules of conduct will be barred from tournament participation for one year (from the date of the offence). A contestant who commits a second offence will be eliminated from all further tournaments.

 

JUDGES
A judge may not act in the capacity of a coach. This responsibility rests entirely with the appointed team coach.

A referee or judge found guilty of violating the rules will be barred from officiating at tournaments for one year (from the date of the offence). A referee or judge who commits a second offence will be eliminated from all further tournament officiating.

 

A referee or judge found guilty of violating the rules will be barred from officiating at tournaments for one year (from the date of the offence). A referee or judge who commits a second offence will be eliminated from all further tournament officiating.

 

The referee and judges must bear in mind the following points:
They must conduct themselves fairly and impartially.
They must comport themselves with dignity and self-control.
They must concentrate their full attention on the match and judge every action of the contestants correctly.
They must not converse with anyone during the match, other than the arbitrator, the referee, the other judges and the contestants (only the referee will converse with the contestants).
Propriety (or lack of it) of the attitude and motives of the referee and the judges has an important bearing on the reputation and public esteem of Karate-do. Their attitude and demeanor during a match must be vigorous, agile and refined.

2. Uniform and Equipment

Contestants

Contestants are required to wear a clean, white or off white uniform (karate-gi).The jacket must be long enough to cover at least half of the buttocks. It is usually slit for about 18 centimetres up each side. Sleeves must be loose and cover more than half the forearm.

The pants must be loose and should cover more than half the lower leg.

It is preferable that if the jacket or pant cuffs must be rolled up, that they be rolled up to the inside. This is both safer and more aesthetically appealing.

The belt must be long enough to go twice around the waist. It is tied with a square knot. Its ends should be about 15 centimetres long. For identification, one competitor normally wears a red belt, the other wears their normal belt or a white belt.

The contestants shall keep their nails short and shall not wear metallic objects or the like on their person, as these may cause injury to the opponent.

Bandages or other protective devices may not be worn. However, safety devices may be permitted at the discretion of the judges (or supervising physician) to prevent hazards. Glasses may not be allowed (sports glasses are acceptable).

Contestants cannot personally protest a referee's decision. Where the referee's decision has violated the rules of the match or the rules of judging, the team manager / coach may protest to the arbitrator against the decision.

Judges
The official I.S.K.F. rules do not deal with judge's or referee's attire. In practice the referee wears a blue blazer, grey pants, a white shirt and a maroon tie. The judges all wear either the same attire as the referee or the contestants.There is no standard for the administrative officials who sit outside the ring.

[Note: it is expected that judges and referees will provide their own whistles]

3. The Match Area

Kumite

The match area shall have a flat surface, with the necessary measures taken for the prevention of hazard. Wooden floors are preferred. However, canvas or tatami may be used as long as the floor is flat and smooth.

The size of the match area, in principle, is eight meters square. Outside of the match area, there shall be a two meter wide safety area around the perimeter.

Inside the match area, two parallel lines (each one metre long) shall be drawn, each of them shall be 1.5 meters from the centre point of the match area. These shall be the standing lines for the contestants.

In addition to the standing lines, another line (one meter long) shall be drawn perpendicular to them, also 1.5 meters from the centre point. This line is where the referee stands at the beginning of a match.

Kata

The match area shall have a flat surface, with the necessary measures taken for the prevention of hazard. Again, wooden floors are preferred, but canvas or tatami may be used as long as the floor is flat and smooth.

Unlike the kumite match area, there is no standard size. The size shall be such that the participants are able to perform the kata without any obstacles and the floor shall be borderlined.

[Note: in practice the same match areas are use for both kata and kumite over the course of a tournament. Therefore, the kata match area is usually the same as the kumite match area].

 

4. Types of Matches

Kumite

Individual Matches

Individual matches shall be conducted according to one of these methods:

1.Soatari Shiai (Round Robin) [Note: common for the final round].Every competitor fights every other competitor. Limited to small fields (under 7). Slow to run, but everyone competes. Often used for the finals.

2. Koten Shiai (Big Point) [Note: very rarely seen]. Each contestant fights until a loss (total number of wins determines victory). Seldom seen variant. Fun for spectators / good for strong individual competitors.

3. Kachinuki Shiai (Winner Continue) [Note: very rarely seen] Winner of first match continues until defeat, the winner of that match continues until defeat, etc. Traditional, but seldom seen variant. Fun for spectators and good for strong individual competitors. Not everyone will necessary compete.

4. Tentori Shiai (Single Elimination) [Note: this is almost always used] Individual matches where the loser is eliminated. Most common for elimination rounds. Does not necessarily guarantee the "best" person wins each match, but is simple to run and good for large fields.

Individual matches are decided by ippon shobu (one point; two minute match) or sanbon shobu (3 points; three minute match).

 

Team Matches

Team matches are conducted according to one of these methods:

1. Tentori Shiai (Single Elimination) [Note: this is almost always used] The winning team is decided on the basis of the number of individual matches won. Useful for eliminations, championships, evaluations and endurance training. Can be slow to run.

2. Kachinuki Shiai (Winner Continue) Each winning member continues to the next match, until an opposing team has exhausted its contestants. Only useful for championships. Fun for spectators, good for strong individual competitors. Not an accurate index of team abilities.

The number of persons comprising a team shall be an odd number. [Note: in practice, usually 3 or 5].

Detailed Explanation of Tentori Shiai

Matches between individual members of each team shall be held ippon shobu (one point; two minutes) in a predetermined order. The winner of a team match shall be decided on the basis of these individual matches.

When the number of winners is tied, the team which has scored the most ippon (full points) shall be the winner. Victories through foul or disqualification count as ippon. If the number of ippon is equal, the match shall be decided in the order of awasewaza (ippon through two half points) and matches decided by judges decision.

If the tie cannot be broken with these methods, the decision shall be based on the results of an extra match between one representatives from each team. These representatives shall fight matches repeatedly and successively, until a winner is established. However, after two extra matches, new representatives shall be selected from each team.

Detailed Explanation of Kachinuki Shiai

The winner emerging from each individual match shall continue to fight new contestants from the opposing team. After each match, the defeated contestant is replaced by another member of their team. The team which defeats the last remaining contestant from the opposing team wins.

A system may be instituted where a team member is replaced after winning three to five matches.

KATA
The system to be used shall be decided by the tournament host and judges. It shall be announced prior to the match.

The names of the assigned kata shall be selected by the host and the judges and announced prior to the match. Individual kata are normally selected by the competitor, but the choice may be limited by the judges.

 

Individual Matches: Kata and Kumite

Individual matches shall be conducted according to one of these methods:

a. Flag System
[Note: the same system applies for kumite, where there is no ippon (decisive technique) or where one competitor is not ahead by waza-ari (effective technique)].
Two contestants wear different colored belts and perform an assigned kata simultaneously. Upon completion of the kata, the referee calls for the corner judges' decisions and announces the winner based on the flags raised. Used for elimination rounds only in kata; final round is by points.

 

Decisions by Flag
White side wins ("shiro no kachi") Red side wins ("aka no kachi")
(1) white / white / white / white red / red / red / red
(2) white / white / white / red red / red / red / white
(3) white / white / white / tie red / red / red / tie

White side wins ("shiro no kachi") or
draw ("hikiwake’)
Red side wins ("aka no kachi") or
draw ("hikiwake’)
(4) white / white / red / tie red / red / white / tie
(5) white / white / red / red red / red / white / white

Draw ("hikiwake")
(6) tie / tie / tie / tie
(7) white / tie / tie / tie
(8) red / tie / tie / tie
(9) white / red / tie / tie

Summary: a minimum of two flags are required to win (on a decision by the centre judge/referee); see examples 4 - 5. Three flags of the same colour always win; see examples 1 - 3. Any other situation is a draw; see examples 6 - 9.

 

b. Point System (kata only)
One contestant performs an assigned or individual kata and is scored on points. Upon completion of the kata, the referee calls for a decision and all raise a scorecard. The announcer reads the five scorecards and indicates the total. The highest and lowest scores are not included.

 

5. Judges and Officials

The Panel of Judges

Chief Judge

The Chief Judge is selected by the majority vote of all judges. The Chief Judge appoints the referee and corner judges for each match (and replacements when necessary).

The Chief Judge sits at a table outside of the ring (where the visibility of the floor is best) and ensures that each match is conducted according to the contest rules and resolves any unusual situations. The Chief Judge is also consulted whenever the referee has any difficulties.

The Chief Judge decides the extent a contestant's disqualification during the tournament.

The Referee and Judges

The judgement of a match shall be made by one referee [note: usually referred to as the "centre judge"] and four judges [note: usually referred to as "corner judges"].
[Note: in kata, it is possible to have 4, 6 or 7 seven corner judges. In almost all circumstances, however, there will be only 4.]
Changes to the Panel of Judges requires the approval of both the arbitrator and the Chief Judge and cannot take place at the discretion of the judges alone.

The Arbitrator

An arbitrator is appointed for each match to ensure the fairness of the conduct of the matches and the judgements. The arbitrator oversees the operation of the match and the decisions of the referee.

When a protest against a decision is received from the manager / coach of a contestant's team, the arbitrator reviews the complaint and may call for an explanation from the referee and/or judges. The arbitrator appears to have the authority to demand that the panel of judges reverse a decision, in circumstances where the decision is patently unreasonable. In practice, this usually requires agreement by the referee and judges.

In the case of a situation not foreseen by the rules (or in the case of doubt about the applicability of rules to the situation), the judges, the referee and the arbitrator have authority to make a final decision.

The powers of the arbitrator include supervision, inspection and direction of the time keeper / announcer / recorder and their records. The records become official records, subject to the approval of the arbitrator.

The Announcer
The announcer indicates which competitors are required for each match (and usually indicates who is required for the next match) and indicates the results of each individual match. When the point system is used for kata, the announcer reads out the judges score and indicates the total. When a series of matches has been completed, the announcer indicates the third, second and first place contestants.
The announcer sits at a table outside the ring, with the recorder and the timekeeper. (One person may perform two or three of these roles). These officials usually stay seated throughout the proceedings (including the bow-in and bow-out), although the announcer may stand up and move to the front of the table to read out the final results.

The Recorder

The recorder keeps track of the results of each individual match. When the point system is used for kata, the recorder calculates and records the total scores for each contestant. When the flag system is used, the recorder simply notes the final results for each match.

The Time Keeper

The time keeper monitors the amount of time used during a kumite match. Normally, a match is two minutes, but the time may be extended to three minutes (or five minutes) by the panel of judges.

Time commences when the referee initially signals the start of a match. Time is stopped while dealing with an injury or during a judges' conference. Normally, the referee will signal a stoppage of time to the time keeper.

At the final 30 seconds of the match, the time keeper announces "30 seconds" or "otoshibaraku" And, at the conclusion of the match time, the time keeper announces "time" ("yame" is also proper, but seldom used). A bell or buzzer may also be available.

The Facility Crew

The facility crew prepares the match area and ensures that all necessary equipment is present (i.e. whistles, flags, score cards, kata cards, red/white belts, recording materials, chairs). They also assist the officials and competitors as required.

First Aid Crew

Ensures that first aid equipment is on hand and arranges a place to treat injured contestants. They must also arrange to have a doctor present or ensure that a doctor is available within a 10 mile radius of the tournament.

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