Tournament guide Cont'd

 

6. Kumite

General

The contestants take up their positions, bow to the referee and bow to each other.

The match commences with the referee's signal "Shobu Ippon Hajime" (one point; two minutes) or "Shobu Sanbon Hajime" (three points; three minutes).

When the referee signals "Soremade", the contestants return to their prescribed positions and await the decision. When the decision is awarded, the contestants bow to each other and the match is over.

Matches are conducted according to the instructions of the referee only.

Time

Matches are normally for 2 minutes each, but this time may be extended to three minutes, or five minutes, upon consultation among the panel of judges. Injury time and judge's conferences are not included.

If an extra match is necessary, it is also 2 minutes in length. Should a further extra match be required, the contestants shall be given a rest of suitable duration before the third match commences. If, after a certain number of extra matches, the score is not conclusive, the panel of judges may resolve to decide the winner by lottery.

Scoring

Victory or defeat shall be awarded on the basis of ippon (one point), victory by judge's decision (flags), defeat due to a foul or disqualification.

Scoring areas are limited to the following:

  1. the head (any portion)
  2. the neck (front only)
  3. the chest
  4. the abdomen (on the side, from the armpit to the waist)
  5. the back

 

Criteria for Deciding Ippon

Ippon shall be decided according to the following requirements:

  1. An exact, effective and powerful tsuki, uchi, ate or keri is delivered to one of the scoring areas ippon (full point / decisive technique) may be awarded. When a contestant scores two waza-ari (half point / effective technique) during a match, these two waza-ari in combination shall be considered as an ippon.
  2. The conditions referred to in paragraph (a) above, shall mean good form, good attitude, strength, vigour, zanshin, proper timing and correct distance.
  3. An effective technique delivered simultaneously with the "time" signal shall be counted in the score.
  4. Techniques delivered outside the prescribed match area shall not be counted. However, they shall be counted where the contestant delivering the technique was within the boundary of the match area when the technique was delivered.
 

Techniques delivered under the following conditions shall be considered as ippon, even if they are somewhat insufficient in power:

  1. An attack delivered at the very moment when the opponent started to move toward the attacker.
  2. An attach delivered at the very moment when the opponent was thrown off balance by the attacker.
  3. A combination of successive and effective attacks.
  4. A combined use of tsuki (punching) and keri (kicking) techniques.
  5. A combined use of tsuki and nage (throwing) techniques.
  6. When the opponent has lost all fighting spirit and turns their back to the attacker.
  7. An attack delivered to an undefended area of an opponent.

 

Techniques delivered under the following conditions are not considered as ippon, even if they were accompanied by sufficient power:
  1. When the attacker failed to deliver a blow at the very moment they seized an opponent, or
  2. When the attacker failed to deliver a blow at the very moment they threw an opponent.
Criteria for Decision

In the absence of ippon (or defeat due to foul or disqualification) during the prescribed time, a decision shall be awarded on the basis of the following:

  1. Whether there has been waza-ari (half point / effective technique).
  2. Whether there has been a warning due to a foul.
  3. The number of escapes outside of the match area.
  4. The comparative excellence in the fighting attitude.
  5. Ability and skill.
  6. Degree of vigour and fighting spirit.
  7. The number of attacking moves.
  8. The comparative excellence in the strategy used.
 

Fouls and Disqualification

When a contestant has committed a prohibited act (or is about to do so), the referee gives a warning or announces a foul. After issuing a warning, the referee may disqualify a contestant for similar acts (or other infractions of the rules).

Injuries and Accidents During the Match

In the case of an injury to a contestant, the referee immediately stops the match and gives prompt and effective treatment. If the contestant is deemed unable to continue on the basis of advice from the supervising doctor (or in the referee's own judgement), the referee terminates the match.

In practice, as soon as one party is injured, the other returns to the starting position, turns away and kneels down.

When a contestant suffers a minor injury and elects not to continue, they lose the match. (An injury is minor if it is not serious enough to disable the contestant from continuing).

Where a contestant suffers an injury and the cause of the injury is not the fault of the opponent, the contestant loses the match if they are unable to continue.

Where both contestants are injured and unable to continue, and neither is at fault, the match shall be declared a draw. If both are equally at fault, the contestant who does not continue shall be declared to be the loser of the match.

7. Kata

Upon being called, the contestant(s) proceed to the starting line and bow to the referee. The referee announces the assigned kata or the competitor announces the individual kata. In the case of assigned kata, the competitor will start when the referee calls "Hajime". In the case of individual kata, the competitor will start after the referee repeats the name of the kata.
After the kata has been completed, the referee calls "Yame" and the competitor(s) return to yoi position and await the decision. The competitor(s) then bow and walk backwards out of the match area. [Note: in individual competition, it is a common mistake to leave before the score is announced].
Evaluation

 

deportment (taido) deductions: 0.1 - 1.0
Approach, bow, beginning posture, fighting spirit,
zanshin position and posture of the body (shisei)
deductions: 0.1 - 1.0
Correct body position / angle stance (tachi kata) deductions: 0.1 - 1.0
Length, width and weight distribution + foot position
basic techniques (kihon waza)
deductions: 0.1 - 1.0
Sequence, direction, target, elbow / hand position
correct application of power (chikara no kyojaku)
deductions: 0.1 - 1.0
No excessive / indiscriminate use of strength
speed of technique (waza no kamkyu)
deductions: 0.1 - 1.0
No excessive / indiscriminate use of speed
body expansion & contraction (karada no shin-shuku)
deductions: 0.1 - 1.0
Correct use of muscles line of movement (embusen) deductions: 0.1 - 1.0
Stays on performance line, starts / ends same position
body movement (unsoku)
deductions: 0.1 - 1.0
Fluid / rhythmical movement, no unnecessary foot movements
interpretation (waza no imi)
deductions: 0.1 - 1.0
Demonstrates application / meaning of each technique
continuity (renzoku-sei)
deductions: 0.1 - 1.0
Movements are cohesive and integrally related  
 

Range of Points

Perfect 10  
Excellent 9 (scores of 9 and above are rarely seen)
Very Good 8 (common starting point at black belt level)
Good 7 (common starting point below black belt level)
Average 6 (sometimes used as starting point at more junior levels)
Fair 5 (scores below 5 are rarely seen)
Poor 4  
Very poor 3  

[Note: the centre judge normally establishes a starting point (i.e. "8.0" for black belts) and scores are adjusted from there. It is crucial that judges continue to evaluate from their initial scores, going up or down according to each performance. It is irrelevant whether any particular judge is consistently higher or lower than the other judges.]

Deductions of points:

 

Contestant makes a mistake, but continues smoothly 0.1 to 0.2
Contestant makes a mistake, hesitates, then continues smoothly 0.2 to 0.5
Contestant slips, falls, recovers and continues smoothly 0.2 to 0.5
Contestant omits technique and continues smoothly 0.5 to 1.0
Contestant makes a mistake and stops kata disqualified

In kata, each performance is not decided as simply "good" or "bad", but judged according to the elements in the Evaluation section. Even the slightest error will require a deduction of points and a competitor is never allowed the try again.

 

8. The Rules of Judging

Judgement must be fair and impartial. All judges must give their undivided attention to the contestants in order to observe each movement of the contestants, to make as accurate a decision as is humanly possible.
Kumite

The referee has the power to conduct matches; to award ippon (for accurate and effective technique); to award waza-ari (for effective technique); to explain, where necessary, the grounds for the decision; to award fouls; to issue warnings; to take other disciplinary actions (including disqualifying a contestant); to obtain advice from judges; to decide victory by casting a vote in the case of a tie; and, to extend the duration of a match.

The judges take up their positions at the prescribed locations outside the match area, carrying a pair of red and white flags and a whistle, and assist the referee. Judges give their opinion regarding the awards by the referee; signal their judgement by means of flags or whistles (regarding ippon, waza-ari or foul); and, exercise their right to a vote for decision of matches.The referee takes up his position, and, following an exchange of bows between the contestants, starts the match with the command: "Shobu Ippon Hajime".

When the referee observes and recognizes a technique executed by a contestant as ippon, they stop the match by announcing "Soremade" and the contestants resume their starting positions. The referee also returns to the starting position and raises a hand on the side of the winning contestant, identifying the decisive technique [Note: usually "jodan / chudan" + "geri / tsuki" + "ippon"] and ending the match.

When the referee observes and recognizes a technique executed by a contestant as waza-ari, they stop the match by announcing "Yame" and the contestants resume their starting positions. The referee identifies the effective technique [Note: usually "jodan / chudan" + "geri / tsuki" + "waza-ari"] and resumes the match with the command "Tsuzukete Hajime".

When the referee observes the following situations, he announces "Yame" and the contestants resume their starting positions:

  1. One or both contestants go out of the match area (even by a little bit). The judge calls "Jogai Nakae" (out of bounds, return to starting positions). The corner judges may signal this with short blasts of their whistles. [Note: it is no longer acceptable to tap the line with a flag].
  2. The referee orders a contestant to adjust their uniform.
  3. The referee notices a contestant is about to commit a prohibited act (or receives a signal of this from a judge) and issues a warning.
  4. The referee notices that a contestant has committed a prohibited act (or receives a signal of this from a judge), the referee shall stop the match and call a judge's conference. In the case of a foul, the referee shall declare the guilty party the loser due to foul.
 

When the referee deems that one or both of the contestants cannot continue with the match owing to injuries, illness or other causes, they shall immediately stop the match and call a judge's conference to decide whether the match should continue.

The judges carefully observe the actions of the contestants and, in the following cases, they signal the referee by means of a whistle (or flag) of:

  1. Ippon or waza-ari.
  2. A contestant is about to commit a prohibited act.
  3. A contestant is injured or ill.
  4. A contestant moves out of the match area.
  5. It is necessary to bring something to the attention of the referee.
Where there is a difference of opinion between the referee and a judge, the judge can oppose the judgement of the referee with the concurrence of the other judges.

Judges continuously evaluate the relative excellence of the contestants and form their opinions independently. When the referee calls "Hantei" each judge give their opinion in the prescribed manner.

The referee may ignore a signal from one corner judge indicating waza-ari and continue the match. However, the referee must stop the match when two (or more) corner judges signal waza-ari and must listen to their opinions and render a decision.

Only the referee may stop a match. No other official has this authority. Should an effective attack be delivered after the order to stop, it shall not be counted.

When the contestants leave the match area, the match shall continue until such time as the referee orders a stop. [Note: query whether this allows a technique to score].

When a match develops into an in-fighting situation, the neither contestant delivering effective techniques, the referee shall call "Yame" (to prevent confusion and/or injuries). Similarly, the referee may temporarily stop a match which has developed into a deadlock, without an effective exchange of techniques.

The referee and judges shall use the approved signals and terminology during a match.

Kata

In addition to the Chief Judge, the Referee and the 4 Corner Judges, an additional two "corner" judges may be used for the point system. [Note: this is rare at a provincial or national level].

The referee shall place himself in the front centre of the match area and conduct the match according to the contest rules.
After the kata has been completed, the referee shall allow about 10 seconds for the corner judges to make their decisions and shall then call for a decision by raising the hand, announcing "Hantei" (decision) or by a short, then long, whistle.

9. Terminology

aiuchi no point / simultaneous technique
aka no kachi red side wins
(shiro no kachi) white side wins
aka hansoku, shiro no kachi foul on red side, white side wins
(shiro hansoku, aka no kachi) foul on white side, red side wins
aka kiken-niyori, shiro no kachi red side forfeits, white side wins
(shiro kiken-niyori, aka no kachi) white side forfeits, red side wins
atoshibaraku 30 seconds left in match
attate iru contact
awasete ippon two waza-ari for a a full point (ippon)
awase-waza combining the scores of two techniques as one
chui warning
encho extending the match time
fukushin shugo judge's conference
fusensho forfeit
hansouku foul
hansouku chui warning for a foul
hantei signal for judge's to show decisions
hikiwake draw
ippon full point (decisive technique)
jikan time out
jogai contestant out of bounds
jogai chui warning for going out of bounds
jogai nakae contestants directed to return to match area
ma-ai-ga toi improper distance (too far away)
mienai judge could not see
moto no ichi contestants directed back to starting positions
nukete iru technique off-target
shobu ippon hajime start of one point match
(sanban ippon hajime) start of three point match
taimin go osoi off-time technique
toranai no point
tsuzukete begin (used when referee has not announced decision)
tsuzukete hajime begin again (more common)
ukete iru technique blocked
waza ari half point (effective technique)
yame stop (match has not ended)
yame, soremade stop (match over)

Example of Referee's Announcements:

1. Yame!

2. Identifying the technique

aka (red) or shiro (white)
jodan (high level) or chudan (middle level)
tsuki (punching technique) or geri (kicking technique)
3. Awarding point
waza-ari (half point / effective technique) or ippon (full point / decisive technique)
3A. No point awarded

 

nukete iru (off target), maai ga toi (improper distance), yowai (weak), nukete iru (off target), taiming ga osoi (off timing), ukete iru (blocked), attate iru (contact)
toranai (no point)
4.Ending / re-starting match
 

aka no kachi red side wins
(shiro no kachi) white side wins
tsuzukete hajime begin again

10. Eligibility Guidelines

Individual Kumite Competition

Open to all members of the association. Separate divisions according to age, rank and gender. It is preferred that kumite competitors also take part in kata.

Individual Kata Competition

Open to all members of the association. Separate divisions according to age, rank and gender. It is preferred that kata competitors also take part in kumite.

Team Kumite Competition

Open to all members of the association. Separate divisions according to age, rank and gender. Usually separate brown and black belt divisions (no division below brown belt level). Five members per team, any number of teams per dojo (teams usually from the same dojo, but "combined" teams sometimes allowed).

Team Kata Competition

Open to all members of the association. Separate categories according to age, rank and gender. Team members should be of similar age and rank. Same gender is preferred, but not always required. Three members per team, any number of teams per dojo (again, teams are usually from the same dojo, but "combined" teams are sometimes possible).

Nationals

Individual Kumite Competition

Open to all I.S.K.F. members. Must be at least shodan. Separate divisions according to age and gender.

Individual Kata Competition

Open to all I.S.K.F. members. Must be at least shodan. Separate divisions according to age and gender.

Team Kumite Competition

Teams are selected by each dojo.

Team Kata Competition

Teams are selected by each dojo.

Competing at an International Level (Pan-Am / Shoto Cup)

Similar to Nationals, but the team is selected by chief instructor and other technical coordinators. Open to black belts only, separate divisions by age and gender.

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Article from a Canadian site.

 

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